(both methods are based up creating symbols and placing instances of those symbols on the stage)
moving the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(10);
}
commanding a movieClip to play:
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
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