1. Honoré Daumier
2. Henri Marie Raymond de Toulouse-Lautrec-Monfa
3. Aubrey Beardsley
4. Winsor McCay
5. Milton Caniff or Will Eisner
6. Chester Gould or Jack Kirby
7. Harvey Kurtzman or R.Crumb
8. George Herriman or E.C. Segar
9. Gary Panter or Art Spiegelman or Lynda Barry
10. Charles Schulz or Chris Ware
Please Read:
Chapter Two from Scott McCloud's Understanding Comics: http://www2.lib.uwf.edu.ezproxy.lib.uwf.edu/reserve/ART2821/6th/Fulltext.pdf
Tuesday, October 23, 2012
Thursday, October 11, 2012
code to use a button to move us along the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
FUNCTIONS, METHODS, PARAMETERS: http://2600c.blogspot.com/2012/04/functions-methods-parameters.html
FLASH ACTIONSCRIPT VOCABULARY:
http://2600c.blogspot.com/2012/04/variable-variable-represents-specific.html
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
FUNCTIONS, METHODS, PARAMETERS: http://2600c.blogspot.com/2012/04/functions-methods-parameters.html
FLASH ACTIONSCRIPT VOCABULARY:
http://2600c.blogspot.com/2012/04/variable-variable-represents-specific.html
Thursday, October 4, 2012
Tuesday, October 2, 2012
Wednesday, April 11, 2012
Monday, April 9, 2012
CONTROLLINNG THE MAINTIMELINE from inside a MOVIE CLIP!
buttonInstanceName1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerButtonInstanceName1);
function mouseDownHandlerButtonInstanceName1(event:MouseEvent):void {
MovieClip(parent).gotoAndStop(10);
}
function mouseDownHandlerButtonInstanceName1(event:MouseEvent):void {
MovieClip(parent).gotoAndStop(10);
}
Two Ways of Walking
(both methods are based up creating symbols and placing instances of those symbols on the stage)
moving the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(10);
}
commanding a movieClip to play:
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
moving the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(10);
}
commanding a movieClip to play:
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
functions, methods, parameters
functions
functions are blocks of code that allow us the create situations for executing methods based on events on the stage, such as interactivity, like clicking a button
braces { } allow the function to trigger when called by name
methods
methods are the verbs of actionScript
in a function, the methods tell FLASH what to do, for example stop() or gotoAndPlay()
parameters
methods are followed by parentheses; inside these parentheses are values call parameters
parameters specify the activity of the method, for example assigning a frame destination or a type of event listener:
in the method gotoAndPlay(5), 5 is the parameter
methods
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
parameters
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
functions are blocks of code that allow us the create situations for executing methods based on events on the stage, such as interactivity, like clicking a button
braces { } allow the function to trigger when called by name
methods
methods are the verbs of actionScript
in a function, the methods tell FLASH what to do, for example stop() or gotoAndPlay()
parameters
methods are followed by parentheses; inside these parentheses are values call parameters
parameters specify the activity of the method, for example assigning a frame destination or a type of event listener:
in the method gotoAndPlay(5), 5 is the parameter
methods
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
parameters
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
Wednesday, April 4, 2012
VARIABLE
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable
KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable
PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter
FUNCTION
A group of statements referred to by name
OBJECT
abstract data that helps to perform tasks
A button is an object.
METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method
PROPERTIES
data that describes an object
height, width, x and y coordinates are properties
EVENT
occurences that happen inside the Flash environment
a mouse click is an event
A variable represents a specific piece of data.
When you declare(create) a variable, you assign a data type.
Assigning a data type determines what kind of data the variable can represent.
var is the keyword used to create a variable
KEYWORD
A word used to perform a specific task
var is the keyword used to create a variable
PARAMETER
The value between parentheses
A detail for a particular command
In the method gotoAndPlay(5), 5 is the parameter
FUNCTION
A group of statements referred to by name
OBJECT
abstract data that helps to perform tasks
A button is an object.
METHOD
the verbs of ActionScript
stop() is a method
gotoAndPlay(5) is a method
PROPERTIES
data that describes an object
height, width, x and y coordinates are properties
EVENT
occurences that happen inside the Flash environment
a mouse click is an event
code to use a button to move us along the timeline:
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
btnInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerA);
function mouseDownHandlerA(event:MouseEvent):void {
gotoAndStop(1);
}
buttonInstanceName.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandlerB);
function mouseDownHandlerB(event:MouseEvent):void {
movieClipInstanceName.play();
}
Monday, April 2, 2012
Wednesday, March 28, 2012
Monday, March 5, 2012
Next 10 Master Studies.....
Use the Illustrator brush tool to isolate and draw a single figure from a comic frame, an illustration, or poster by:
1. Honoré Daumier
2. Henri Marie Raymond de Toulouse-Lautrec-Monfa
3. Aubrey Beardsley
4. Winsor McCay
5. Milton Caniff or Will Eisner
6. Chester Gould or Jack Kirby
7. Harvey Kurtzman or R.Crumb
8. George Herriman or E.C. Segar
9. Gary Panter or Art Spiegelman or Lynda Barry
10. Charles Schulz or Chris Ware
Also please read the following by class on Wed. March 7th:
Chapter Two from Scott McCloud's Understanding Comics:
http://www2.lib.uwf.edu.ezproxy.lib.uwf.edu/reserve/ART2821/6th/Fulltext.pdf
(found under UWF Library course reserves under an instructor search for RUDDICK)
1. Honoré Daumier
2. Henri Marie Raymond de Toulouse-Lautrec-Monfa
3. Aubrey Beardsley
4. Winsor McCay
5. Milton Caniff or Will Eisner
6. Chester Gould or Jack Kirby
7. Harvey Kurtzman or R.Crumb
8. George Herriman or E.C. Segar
9. Gary Panter or Art Spiegelman or Lynda Barry
10. Charles Schulz or Chris Ware
Also please read the following by class on Wed. March 7th:
Chapter Two from Scott McCloud's Understanding Comics:
http://www2.lib.uwf.edu.ezproxy.lib.uwf.edu/reserve/ART2821/6th/Fulltext.pdf
(found under UWF Library course reserves under an instructor search for RUDDICK)
Wednesday, February 29, 2012
Illustrator Brush Tool Figure Studies:
Use the Illustrator brush tool to isolate and draw a single figure from a painting by:
1. Susan Rothenberg or Philip Guston
2. Max Beckmann or Frida Kahlo
3. Edvard Munch or Egon Schiele or Amedeo Modigliani
4. Paul Cézanne or Henri Matisse
5. Peter Paul Rubens or Louise Élisabeth Vigée Le Brun
6. Albrecht Dürer or Hieronymous Bosch
1. Susan Rothenberg or Philip Guston
2. Max Beckmann or Frida Kahlo
3. Edvard Munch or Egon Schiele or Amedeo Modigliani
4. Paul Cézanne or Henri Matisse
5. Peter Paul Rubens or Louise Élisabeth Vigée Le Brun
6. Albrecht Dürer or Hieronymous Bosch
List of Master Studies thus far:
List of Master Studies thus far:
1. Compositional Essence using rectangles
2. Image adjustments and Grid
3. Filters and Grid
4. Pen Tool recreation of Abstract Painting
5. Add textures to # 4
1. Compositional Essence using rectangles
2. Image adjustments and Grid
3. Filters and Grid
4. Pen Tool recreation of Abstract Painting
5. Add textures to # 4
Wednesday, February 8, 2012
Monday, February 6, 2012
Wednesday, January 18, 2012
PROJECT I: Collage Self Portrait
Many of my classmates felt that my project communicated an impending sense of doom. I was really trying to say that it was my birthday.
Use collage and juxtaposition to create a figurative (head and/or body) self portrait that is a patchwork of your interior emotional states, your aspirations and frustrations, the ideal selves that make you who you are...
Use only larges images from the web, you cannot scale these images up, only down, and your images should show no signs of visible pixelation or pixel dirt
Look to Dada artists Raoul Haussman and Hannah Hoch for inspiration
You may look to past classwork for examples, but keep in mind that their constraints and specifications were somewhat different than yours.
Use an equal number of photos and pre-digital artwork (paintings or illustrations created without obvious signs of digital manipulation)
minimum of 24 found images (so a minimum of 12 found photos and 12 found artworks)
Windows that will need to be open for this project:
layers window
history window
Operations you may use from the drop down menu:
image>adjustments>
image>canvas size
edit>transform>etc.
Tool Box tools you may use for this project:
rectangular marquee tool
elliptical marquee tool
selection tool
Post this document to your blog by midnight Tuesday, January 24
Wednesday, January 11, 2012
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